Example of using effects with fluidsynth
/* FluidSynth FX - An example of using effects with fluidsynth * * This code is in the public domain. * * To compile: * gcc -g -O -o fluidsynth_fx fluidsynth_fx.c -lfluidsynth * * To run * fluidsynth_fx soundfont gain * * [Peter Hanappe] */ #include <stdio.h> #include <stdlib.h> #include <fluidsynth.h> /* The structure with the effects data. This example simply applies a * linear gain the to synthesizer output. */ struct fx_data_t { fluid_synth_t* synth; float gain; } fx_data_t; /* This function implements the callback function of the audio driver * (see new_fluid_audio_driver2 below). The data argument is a pointer * to your private data structure. 'len' is the number of samples in * the buffers. 'nin' and 'nout' are the number of input and output * audio buffers. 'in' and 'out' are an array of float buffers with * the samples. The audio driver fills the 'in' buffers the incoming * audio. The 'out' buffers should be filled by your function. The * 'out' buffers will be sent to the audio output of the sound card. * * IMPORTANT NOTE: The API was designed to be generic but none of the * audio drivers currently handles audio input. Either 'nin' will be * zero, or the buffers will be filled with zero samples. */ int fx_function(void* data, int len, int nin, float** in, int nout, float** out) { struct fx_data_t* fx_data = (struct fx_data_t*) data; int i, k; float* out_i; /* Call the synthesizer to fill the output buffers with its * audio output. */ if (fluid_synth_process(fx_data->synth, len, nin, in, nout, out) != 0) { /* Some error occured. Very unlikely to happen, though. */ return -1; } /* Apply your effects here. In this example, the gain is * applied to all the output buffers. */ for (i = 0; i < nout; i++) { out_i = out[i]; for (k = 0; k < len; k++) { out_i[k] *= fx_data->gain; } } return 0; } int main(int argc, char** argv) { fluid_settings_t* settings; fluid_synth_t* synth = NULL; fluid_audio_driver_t* adriver = NULL; int err = 0; struct fx_data_t fx_data; if (argc != 3) { fprintf(stderr, "Usage: fluidsynth_simple [soundfont] [gain]\n"); return 1; } /* Create the settings object. This example uses the default * values for the settings. */ settings = new_fluid_settings(); if (settings == NULL) { fprintf(stderr, "Failed to create the settings\n"); err = 2; goto cleanup; } /* Create the synthesizer */ synth = new_fluid_synth(settings); if (synth == NULL) { fprintf(stderr, "Failed to create the synthesizer\n"); err = 3; goto cleanup; } /* Load the soundfont */ if (fluid_synth_sfload(synth, argv[1], 1) == -1) { fprintf(stderr, "Failed to load the SoundFont\n"); err = 4; goto cleanup; } /* Fill in the data of the effects unit */ fx_data.synth = synth; fx_data.gain = atof(argv[2]); /* Create the audio driver. As soon as the audio driver is * created, the synthesizer can be played. */ adriver = new_fluid_audio_driver2(settings, fx_function, (void*) &fx_data); if (adriver == NULL) { fprintf(stderr, "Failed to create the audio driver\n"); err = 5; goto cleanup; } /* Play a note */ fluid_synth_noteon(synth, 0, 60, 100); printf("Press \"Enter\" to stop: "); fgetc(stdin); printf("done\n"); cleanup: if (adriver) { delete_fluid_audio_driver(adriver); } if (synth) { delete_fluid_synth(synth); } if (settings) { delete_fluid_settings(settings); } return err; }